/** * Create Test Server Script * Adds a test server to the database for testing the server browser */ const mongoose = require('mongoose'); const GameServer = require('../models/GameServer'); require('dotenv').config(); async function createTestServer() { try { // Connect to database await mongoose.connect(process.env.MONGODB_URI); console.log('Connected to database'); // Check if test server already exists const existingServer = await GameServer.findOne({ serverId: 'test_server_001' }); if (existingServer) { console.log('Test server already exists, deleting it first...'); await GameServer.deleteOne({ serverId: 'test_server_001' }); } // Create test server const testServer = new GameServer({ serverId: 'test_server_001', name: 'Test Server - Galaxy Strike', type: 'public', region: 'us-east', maxPlayers: 10, currentPlayers: 2, owner: { userId: 'test_user_001', username: 'TestAdmin' }, settings: { description: 'A test server for Galaxy Strike Online', tags: ['test', 'beginner', 'pve'] }, status: 'active', gameServerUrl: 'https://api.korvarix.com' }); await testServer.save(); console.log('Test server created successfully!'); console.log('Server details:', { id: testServer.serverId, name: testServer.name, type: testServer.type, region: testServer.region, currentPlayers: testServer.currentPlayers, maxPlayers: testServer.maxPlayers, status: testServer.status }); } catch (error) { console.error('Error creating test server:', error); } finally { await mongoose.disconnect(); } } // Run the script if (require.main === module) { createTestServer(); } module.exports = createTestServer;