Added equipment tag. Updated Inventory System.

This commit is contained in:
MaksSlyzar 2026-04-03 23:14:28 +03:00
parent be3635ea49
commit e5b0891e77
7 changed files with 364 additions and 371 deletions

View File

@ -1,7 +1,8 @@
import React, { useState, useEffect } from "react";
import ReactDOM from "react-dom";
import { useSocket } from "../../../hooks/useSocket";
import GameDataManager from "../../../services/GameDataManager.js";
import Button from "../../../components/ui/Button";
import ItemModal from "./components/ItemModal";
import "./styles/InventoryTab.css";
import { getServerUrl } from "../../../config/api.js";
@ -14,21 +15,8 @@ const InventoryTab = () => {
const CONNECT_URL = getServerUrl();
const ASSET_BASE_URL = `${CONNECT_URL}/static/`;
const equipmentSlots = {
personal: [
{ id: "personal_helmet", label: "HELMET" },
{ id: "personal_suit", label: "SUIT" },
{ id: "personal_gloves", label: "GLOVES" },
{ id: "personal_boots", label: "BOOTS" },
{ id: "personal_backpack", label: "BACKPACK" },
{ id: "personal_weapons", label: "WEAPON" },
],
ship: [
{ id: "ship_hull", label: "HULL" },
{ id: "ship_shields", label: "SHIELDS" },
{ id: "ship_engines", label: "ENGINES" },
],
};
const manifest = GameDataManager.manifest || {};
const coreSystems = manifest.core_systems?.categories || {};
const getFullTextureUrl = (path) => {
if (!path) return "/assets/no-image.png";
@ -36,11 +24,10 @@ const InventoryTab = () => {
return `${ASSET_BASE_URL}${path}`;
};
const enrichItemData = (serverItem) => {
const enrichItemData = (serverItem, currentSlot = null) => {
if (!serverItem || (!serverItem.itemId && !serverItem.id)) return null;
const id = serverItem.itemId || serverItem.id;
const staticData = GameDataManager.getItem(id);
return {
...serverItem,
...staticData,
@ -48,28 +35,29 @@ const InventoryTab = () => {
textureUrl: getFullTextureUrl(staticData?.texture),
canEquip: !!staticData?.meta?.equipmentSlot,
rarity: staticData?.meta?.rarity || "common",
currentSlot: currentSlot,
};
};
useEffect(() => {
if (!socket) return;
const refresh = () => {
const refreshData = () => {
socket.emit("player:get_inventory");
socket.emit("player:get_equipment");
};
refresh();
refreshData();
const handleInventory = (rawItems) => {
setItems(rawItems.map(enrichItemData).filter(Boolean));
setItems(rawItems.map((item) => enrichItemData(item)).filter(Boolean));
};
const handleEquipment = (rawEquip) => {
const mapped = {};
Object.keys(rawEquip).forEach((slot) => {
if (rawEquip[slot]) {
mapped[slot] = enrichItemData({ itemId: rawEquip[slot] });
mapped[slot] = enrichItemData({ itemId: rawEquip[slot] }, slot);
}
});
setEquipment(mapped);
@ -77,39 +65,70 @@ const InventoryTab = () => {
socket.on("player:inventory_data", handleInventory);
socket.on("player:equipment_data", handleEquipment);
socket.on("player:item_equipped", refreshData);
socket.on("player:item_unequipped", refreshData);
return () => {
socket.off("player:inventory_data", handleInventory);
socket.off("player:equipment_data", handleEquipment);
socket.off("player:item_equipped", refreshData);
socket.off("player:item_unequipped", refreshData);
};
}, [socket]);
const handleItemClick = (item) => {
setSelectedItem(item);
setShowModal(true);
};
const equipItem = (item) => {
const slot = item.meta?.equipmentSlot;
if (slot) {
socket.emit("player:equip_item", { itemId: item.id, slot });
setShowModal(false);
}
if (slot) socket.emit("player:equip_item", { itemId: item.id, slot });
};
const unequipItem = (slot) => {
socket.emit("player:unequip_item", { slot });
};
const equipmentSlots = {
personal: Object.keys(coreSystems)
.filter(
(key) =>
key.startsWith("original:personal_") &&
!key.includes("accessory") &&
key !== "original:personal_weapons",
)
.map((key) => ({
id: key,
label: GameDataManager.t(coreSystems[key].displayName),
})),
weapons: Object.keys(coreSystems)
.filter((key) => key === "original:personal_weapons")
.map((key) => ({
id: key,
label: GameDataManager.t(coreSystems[key].displayName),
})),
accessories: Object.keys(coreSystems)
.filter((key) => key.includes("personal_accessory"))
.map((key) => ({
id: key,
label: GameDataManager.t(coreSystems[key].displayName),
})),
ship: Object.keys(coreSystems)
.filter((key) => key.startsWith("original:ship_"))
.map((key) => ({
id: key,
label: GameDataManager.t(coreSystems[key].displayName),
})),
};
const renderSlotGroup = (title, groupSlots) => (
<div className="equip-group">
<div className="group-label">{title}</div>
<div className="equip-list-compact">
<div className="equip-list-compact grid-config">
{groupSlots.map((slot) => (
<div
key={slot.id}
className={`equip-row-mini ${equipment[slot.id] ? "occupied" : ""}`}
onClick={() => equipment[slot.id] && unequipItem(slot.id)}
onClick={() =>
equipment[slot.id] &&
(setSelectedItem(equipment[slot.id]), setShowModal(true))
}
>
<span className="slot-name-tiny">{slot.label}</span>
<div
@ -118,7 +137,6 @@ const InventoryTab = () => {
{equipment[slot.id] ? (
<img
src={equipment[slot.id].textureUrl}
alt={slot.id}
className="item-img-mini"
/>
) : (
@ -133,87 +151,70 @@ const InventoryTab = () => {
return (
<div className="inv-adaptive-container">
<div className="inv-header-compact">
<h2 className="inv-logo">TACTICAL_INVENTORY_V2</h2>
<div className="inv-stats-bar">
<span>
LOAD: <span className="text-cyan">{items.length}/50</span>
</span>
</div>
</div>
<div className="inv-layout-wrapper">
<section className="inv-panel loadout">
<div className="panel-label">CORE_SYSTEMS</div>
{renderSlotGroup("PERSON", equipmentSlots.personal)}
{renderSlotGroup("SHIP", equipmentSlots.ship)}
<section className="inv-panel loadout overflow-y">
{renderSlotGroup("SUIT_GEAR", equipmentSlots.personal)}
{renderSlotGroup("WEAPONRY", equipmentSlots.weapons)}
{renderSlotGroup("ACCESSORIES", equipmentSlots.accessories)}
<div className="separator" />
{renderSlotGroup("SHIP_MODULES", equipmentSlots.ship)}
</section>
<section className="inv-panel cargo">
<div className="panel-label">STORAGE_UNITS</div>
<div className="cargo-grid-v2">
{items.map((item, idx) => (
{items.map((item, idx) => {
const isEquipped = Object.values(equipment).some(
(e) => e?.id === item.id,
);
return (
<div
key={`${item.id}-${idx}`}
className={`item-slot ${item.rarity} ${selectedItem?.id === item.id ? "active" : ""}`}
onClick={() => handleItemClick(item)}
className={`item-slot ${item.rarity} ${isEquipped ? "equipped-in-storage" : ""}`}
onClick={() => {
setSelectedItem(item);
setShowModal(true);
}}
>
<img
src={item.textureUrl}
alt="item"
width={62}
className="item-img-grid"
/>
{isEquipped && <div className="equipped-tag">E</div>}
{item.quantity > 1 && (
<span className="qty-label">{item.quantity}</span>
)}
</div>
))}
);
})}
</div>
</section>
</div>
{showModal && selectedItem && (
<div className="inv-modal-overlay" onClick={() => setShowModal(false)}>
<div className="inv-modal-box" onClick={(e) => e.stopPropagation()}>
<div className={`modal-header-scan ${selectedItem.rarity}`}>
<div className="modal-preview-icon">
<img src={selectedItem.textureUrl} alt="preview" width={32} />
</div>
<h3>{selectedItem.displayName || selectedItem.id}</h3>
</div>
<div className="modal-body-scan">
<p className="description-text">
{selectedItem.description || "No data available."}
</p>
<div className="stats-scanner">
{selectedItem.stats &&
Object.entries(selectedItem.stats).map(([k, v]) => (
<div key={k} className="stat-line">
<span className="label">
{GameDataManager.getStatName?.(k)?.toUpperCase() ||
k.toUpperCase()}
</span>
<span className="value">+{v}</span>
</div>
))}
</div>
{selectedItem.canEquip && (
<Button
variant="primary"
className="modal-equip-btn"
onClick={() => equipItem(selectedItem)}
>
INITIALIZE_EQUIP
</Button>
)}
</div>
</div>
</div>
{showModal &&
selectedItem &&
ReactDOM.createPortal(
<ItemModal
item={selectedItem}
isEquipped={
!!selectedItem.currentSlot ||
Object.values(equipment).some((e) => e?.id === selectedItem.id)
}
onClose={() => {
setShowModal(false);
setSelectedItem(null);
}}
onEquip={equipItem}
onUnequip={(slot) => {
const actualSlot =
slot ||
Object.keys(equipment).find(
(k) => equipment[k].id === selectedItem.id,
);
unequipItem(actualSlot);
}}
formatStatName={(n) => GameDataManager.getStatName(n).toUpperCase()}
getStatIcon={(n) => GameDataManager.getStatIcon?.(n)}
/>,
document.body,
)}
</div>
);

View File

@ -1,36 +1,28 @@
/* Ховаємо праву панель на мобілках */
@media (max-width: 768px) {
.inventory-container {
grid-template-columns: 1fr; /* Тільки одна колонка (сітка) */
}
.item-details {
display: none; /* Панель справа зникає */
}
}
/* Стилі модального вікна */
.modal-overlay {
position: fixed;
top: 0;
left: 0;
height: 100%;
width: 100vw;
height: 100vh;
background: rgba(0, 0, 0, 0.85);
display: flex;
justify-content: center;
align-items: center;
z-index: 1000;
padding: 20px;
width: 100%;
z-index: 9999;
backdrop-filter: blur(4px);
}
.modal-content {
background: var(--card-bg);
border: 1px solid var(--primary-color);
border-radius: 12px;
background: #12151a;
border: 1px solid #00d2ff;
border-radius: 8px;
width: 100%;
padding: 40px;
max-width: 400px;
padding: 25px;
position: relative;
box-shadow: 0 0 30px rgba(0, 210, 255, 0.2);
color: #fff;
font-family: "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
}
.modal-close {
@ -39,7 +31,114 @@
right: 15px;
background: none;
border: none;
color: #fff;
font-size: 24px;
color: #888;
font-size: 28px;
cursor: pointer;
transition: color 0.2s;
}
.modal-close:hover {
color: #fff;
}
.details-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 15px;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
padding-bottom: 10px;
}
.item-name {
margin: 0;
font-size: 1.2rem;
text-transform: uppercase;
letter-spacing: 1px;
}
.rarity-badge {
font-size: 0.7rem;
padding: 2px 8px;
border-radius: 4px;
text-transform: uppercase;
background: rgba(255, 255, 255, 0.1);
}
.item-name.common {
color: #ffffff;
}
.item-name.uncommon {
color: #1eff00;
}
.item-name.rare {
color: #0070dd;
}
.item-name.epic {
color: #a335ee;
}
.item-name.legendary {
color: #ff8000;
}
.item-description {
font-size: 0.9rem;
color: #aaa;
line-height: 1.4;
margin-bottom: 20px;
}
.item-stats-container {
background: rgba(0, 0, 0, 0.3);
padding: 10px;
border-radius: 4px;
margin-bottom: 25px;
}
.stat-row {
display: flex;
justify-content: space-between;
padding: 5px 0;
font-size: 0.85rem;
}
.stat-label {
color: #00d2ff;
display: flex;
align-items: center;
gap: 8px;
}
.stat-value {
color: #fff;
font-weight: bold;
}
.btn-equip {
width: 100%;
padding: 12px;
background: none;
border: 1px solid #00d2ff;
color: #00d2ff;
cursor: pointer;
text-transform: uppercase;
font-weight: bold;
letter-spacing: 1px;
transition: all 0.2s;
}
.btn-equip:hover {
background: #00d2ff;
color: #000;
box-shadow: 0 0 15px rgba(0, 210, 255, 0.4);
}
.btn-equip.unequip {
border-color: #ff4444;
color: #ff4444;
}
.btn-equip.unequip:hover {
background: #ff4444;
color: #fff;
}

View File

@ -1,4 +1,3 @@
/* Базовий контейнер з обмеженням висоти */
.inv-adaptive-container {
display: flex;
flex-direction: column;
@ -10,7 +9,6 @@
overflow: hidden;
}
/* Header */
.inv-header-compact {
display: flex;
justify-content: space-between;
@ -18,6 +16,7 @@
border-bottom: 1px solid #1a2638;
padding-bottom: 10px;
margin-bottom: 5px;
flex-shrink: 0;
}
.inv-logo {
@ -26,16 +25,17 @@
letter-spacing: 3px;
margin: 0;
}
.inv-stats-bar {
font-size: 11px;
color: #4a5d75;
}
.text-cyan {
color: #00d4ff;
font-weight: bold;
}
/* Layout Wrapper */
.inv-layout-wrapper {
display: flex;
flex-direction: row;
@ -44,13 +44,13 @@
min-height: 0;
}
/* Спільні стилі панелей */
.inv-panel {
background: rgba(10, 15, 24, 0.85);
border: 1px solid #1a2638;
display: flex;
flex-direction: column;
box-shadow: inset 0 0 20px rgba(0, 0, 0, 0.5);
min-height: 0;
}
.panel-label {
@ -61,26 +61,55 @@
letter-spacing: 2px;
font-weight: 800;
border-bottom: 1px solid #1a2638;
flex-shrink: 0;
}
/* Loadout (L) */
.loadout {
width: 240px;
flex-shrink: 0;
overflow-y: auto;
}
.loadout::-webkit-scrollbar,
.cargo-grid-v2::-webkit-scrollbar {
width: 4px;
}
.loadout::-webkit-scrollbar-thumb,
.cargo-grid-v2::-webkit-scrollbar-thumb {
background: #1a2638;
border-radius: 2px;
}
.loadout::-webkit-scrollbar-thumb:hover,
.cargo-grid-v2::-webkit-scrollbar-thumb:hover {
background: #00d4ff;
}
.equip-list-compact {
padding: 10px;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 8px;
}
.equip-group {
margin-bottom: 15px;
}
.group-label {
font-size: 10px;
color: #4a5d75;
margin-bottom: 5px;
padding-left: 5px;
text-transform: uppercase;
}
.equip-row-mini {
display: flex;
justify-content: space-between;
align-items: center;
padding: 8px 12px;
padding: 6px 10px;
background: rgba(255, 255, 255, 0.02);
border: 1px solid rgba(26, 38, 56, 0.8);
transition: 0.2s;
@ -91,37 +120,46 @@
border-color: #00d4ff;
background: rgba(0, 212, 255, 0.05);
}
.slot-name-tiny {
font-size: 9px;
color: #4a5d75;
max-width: 140px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.equip-box-mini {
width: 36px;
height: 36px;
width: 32px;
height: 32px;
background: #000;
border: 1px solid #1a2638;
display: flex;
align-items: center;
justify-content: center;
color: #00d4ff;
font-size: 1.1rem;
font-size: 0.9rem;
flex-shrink: 0;
}
/* Cargo (R) */
.cargo {
flex: 1;
min-width: 0;
}
.cargo-grid-v2 {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(65px, 1fr));
grid-auto-rows: 65px;
gap: 10px;
grid-template-columns: repeat(auto-fill, minmax(60px, 1fr));
gap: 8px;
padding: 15px;
overflow-y: auto;
flex: 1;
}
.item-slot {
width: 60px;
height: 60px;
background: rgba(5, 8, 12, 0.9);
border: 1px solid #1a2638;
display: flex;
@ -130,183 +168,68 @@
position: relative;
cursor: pointer;
transition: 0.2s;
overflow: hidden;
}
.item-img-grid,
.item-img-mini {
max-width: 90%;
max-height: 90%;
object-fit: contain;
}
.item-slot:hover {
border-color: #00d4ff;
background: rgba(0, 212, 255, 0.1);
}
.item-slot.active {
border-color: #00d4ff;
box-shadow: inset 0 0 10px rgba(0, 212, 255, 0.3);
}
/* Rarity Colors */
.item-slot.rare,
.equip-box-mini.rare {
border-bottom: 2px solid #00d4ff;
}
.item-slot.epic,
.equip-box-mini.epic {
border-bottom: 2px solid #a335ee;
}
.item-slot.legendary,
.equip-box-mini.legendary {
border-bottom: 2px solid #ffaa00;
.separator {
height: 1px;
background: #1a2638;
margin: 10px 5px;
}
.qty-label {
position: absolute;
bottom: 2px;
right: 5px;
font-size: 10px;
color: #00d4ff;
font-family: monospace;
}
.item-slot.empty {
opacity: 0.15;
cursor: default;
}
/* Modal Styles */
.inv-modal-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.9);
backdrop-filter: blur(8px);
display: flex;
align-items: center;
justify-content: center;
z-index: 2000;
}
.inv-modal-box {
background: #0a0f18;
border: 1px solid #1a2638;
width: 90%;
max-width: 380px;
box-shadow: 0 0 40px rgba(0, 0, 0, 0.8);
}
.modal-header-scan {
padding: 20px;
border-bottom: 1px solid #1a2638;
position: relative;
}
.modal-header-scan.rare {
border-left: 5px solid #00d4ff;
}
.modal-header-scan.legendary {
border-left: 5px solid #ffaa00;
}
.rarity-text {
font-size: 10px;
color: #4a5d75;
text-transform: uppercase;
margin-bottom: 5px;
}
.modal-header-scan h3 {
margin: 0;
font-size: 1.2rem;
color: #fff;
}
.close-x {
position: absolute;
top: 15px;
right: 15px;
background: none;
border: none;
color: #4a5d75;
font-size: 24px;
cursor: pointer;
}
.modal-body-scan {
padding: 20px;
}
.description-text {
font-size: 12px;
color: #8a9cb3;
line-height: 1.5;
margin-bottom: 20px;
}
.stats-scanner {
background: rgba(0, 0, 0, 0.4);
padding: 12px;
margin-bottom: 20px;
}
.stat-line {
display: flex;
justify-content: space-between;
font-size: 12px;
padding: 6px 0;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
}
.stat-line .value {
color: #00ff88;
}
.modal-equip-btn {
width: 100%;
letter-spacing: 2px;
font-weight: 900;
}
/* Адаптивність під мобільні пристрої */
@media (max-width: 768px) {
.inv-adaptive-container {
height: auto;
overflow-y: visible;
}
.inv-layout-wrapper {
flex-direction: column;
overflow-y: auto;
height: auto;
}
.loadout {
width: 100%;
flex: 0 0 auto;
}
.equip-list-compact {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
max-height: 300px;
}
.cargo {
min-height: 450px;
flex: 0 0 auto;
}
.inv-adaptive-container {
height: 100%;
overflow-y: auto;
padding: 10px;
height: 400px;
}
}
.cargo-grid-v2 {
display: grid;
grid-template-columns: repeat(
auto-fill,
minmax(60px, 1fr)
); /* Кожен слот мінімум 60px */
gap: 8px;
padding: 10px;
.item-slot.equipped-in-storage {
border: 2px solid #00d2ff;
box-shadow: inset 0 0 10px rgba(0, 210, 255, 0.3);
opacity: 0.8;
}
.item-slot {
width: 60px; /* Жорсткий розмір слота */
height: 60px; /* Жорсткий розмір слота */
position: relative;
display: flex;
align-items: center;
justify-content: center;
background: rgba(0, 0, 0, 0.5);
border: 1px solid #333;
overflow: hidden; /* Обрізаємо все, що виходить за межі 60x60 */
.equipped-tag {
position: absolute;
top: -5px;
right: -5px;
background: #00d2ff;
color: #000;
font-size: 10px;
font-weight: bold;
padding: 2px 5px;
border-radius: 3px;
z-index: 2;
}

View File

@ -11,25 +11,7 @@ class InventoryManager {
async getEquipment(playerId) {
const player = await Player.findByPk(playerId);
if (!player) return {};
const slots = [
"personal_helmet",
"personal_suit",
"personal_gloves",
"personal_backpack",
"personal_boots",
"personal_weapons",
"ship_hull",
"ship_shields",
"ship_engines",
];
const equipment = {};
slots.forEach((slot) => {
equipment[slot] = player[`equipped_${slot}`] || null;
});
return equipment;
return player ? player.equipment : {};
}
async equipItem(playerId, itemId, slot) {
@ -44,14 +26,31 @@ class InventoryManager {
throw new Error("INVALID_SLOT_FOR_ITEM");
}
const dbField = `equipped_${slot}`.replace("original:", "");
await Player.update({ [dbField]: itemId }, { where: { id: playerId } });
const player = await Player.findByPk(playerId);
if (!player) throw new Error("PLAYER_NOT_FOUND");
const currentEquip = player.equipment;
currentEquip[slot] = itemId;
player.equipment = currentEquip;
player.changed("equipment", true);
await player.save();
return itemInfo;
}
async unequipItem(playerId, slot) {
const dbField = `equipped_${slot}`;
await Player.update({ [dbField]: null }, { where: { id: playerId } });
const player = await Player.findByPk(playerId);
if (!player) throw new Error("PLAYER_NOT_FOUND");
const currentEquip = player.equipment;
if (currentEquip[slot]) {
delete currentEquip[slot];
player.equipment = currentEquip;
player.changed("equipment", true);
await player.save();
}
return true;
}
}

View File

@ -1,6 +1,6 @@
class SessionManager {
constructor() {
this.sessions = new Map(); // socket.id => session data
this.sessions = new Map();
}
addPlayer(socketId, playerRaw) {
@ -15,31 +15,20 @@ class SessionManager {
scene: "world",
sceneData: null,
joinedAt: Date.now(),
equipment: {
personal_helmet: playerRaw.equipped_personal_helmet,
personal_suit: playerRaw.equipped_personal_suit,
personal_gloves: playerRaw.equipped_personal_gloves,
personal_backpack: playerRaw.equipped_personal_backpack,
personal_boots: playerRaw.equipped_personal_boots,
personal_weapons: playerRaw.equipped_personal_weapons,
ship_hull: playerRaw.equipped_ship_hull,
ship_shields: playerRaw.equipped_ship_shields,
ship_engines: playerRaw.equipped_ship_engines,
ship_weapon_1: playerRaw.equipped_ship_weapon_1,
ship_weapon_2: playerRaw.equipped_ship_weapon_2,
},
equipment: playerRaw.equipment || {},
});
}
updateEquipment(socketId, slot, itemId) {
const session = this.sessions.get(socketId);
if (session && session.equipment.hasOwnProperty(slot)) {
session.equipment[slot] = itemId;
} else if (session) {
if (session) {
if (itemId === null) {
delete session.equipment[slot];
} else {
session.equipment[slot] = itemId;
}
}
}
setPlayerScene(socketId, sceneName, data = null) {
const session = this.sessions.get(socketId);
@ -47,7 +36,6 @@ class SessionManager {
session.scene = sceneName;
session.sceneData = data;
session.status = sceneName === "dungeon" ? "in_mission" : "active";
console.log(`[Session] Player ${session.id} switched to ${sceneName}`);
}
}

View File

@ -42,22 +42,17 @@ const Player = sequelize.define("Player", {
type: DataTypes.DATE,
defaultValue: DataTypes.NOW,
},
equipped_personal_helmet: { type: DataTypes.STRING },
equipped_personal_suit: { type: DataTypes.STRING },
equipped_personal_gloves: { type: DataTypes.STRING },
equipped_personal_backpack: { type: DataTypes.STRING },
equipped_personal_boots: { type: DataTypes.STRING },
equipped_personal_weapons: { type: DataTypes.STRING },
equipped_personal_accessory_1: { type: DataTypes.STRING },
equipped_personal_accessory_2: { type: DataTypes.STRING },
equipped_ship_hull: { type: DataTypes.STRING },
equipped_ship_shields: { type: DataTypes.STRING },
equipped_ship_engines: { type: DataTypes.STRING },
equipped_ship_weapon_1: { type: DataTypes.STRING },
equipped_ship_weapon_2: { type: DataTypes.STRING },
equipment: {
type: DataTypes.TEXT,
defaultValue: "{}",
get() {
const val = this.getDataValue("equipment");
return val ? JSON.parse(val) : {};
},
set(val) {
this.setDataValue("equipment", JSON.stringify(val));
},
},
});
module.exports = Player;

View File

@ -6,31 +6,20 @@ module.exports = (io, socket) => {
if (!userId) return;
socket.on("player:get_inventory", async () => {
try {
const items = await inventoryManager.getInventory(userId);
socket.emit("player:inventory_data", items);
} catch (err) {
socket.emit("error", { message: "LOAD_INVENTORY_FAILED" });
}
});
socket.on("player:get_equipment", async () => {
try {
const equipment = await inventoryManager.getEquipment(userId);
socket.emit("player:equipment_data", equipment);
} catch (err) {
console.error(err);
}
});
socket.on("player:equip_item", async ({ itemId, slot }) => {
try {
const itemInfo = await inventoryManager.equipItem(userId, itemId, slot);
sessionManager.updateEquipment(socket.id, slot, itemId);
socket.emit("player:item_equipped", { slot, itemId });
socket.broadcast.emit("player:visible_changed", {
playerId: userId,
slot,
@ -45,7 +34,6 @@ module.exports = (io, socket) => {
try {
await inventoryManager.unequipItem(userId, slot);
sessionManager.updateEquipment(socket.id, slot, null);
socket.emit("player:item_unequipped", { slot });
socket.broadcast.emit("player:visible_changed", {
playerId: userId,
@ -53,7 +41,7 @@ module.exports = (io, socket) => {
texturePath: null,
});
} catch (err) {
console.error(err);
socket.emit("error", { message: "UNEQUIP_FAILED" });
}
});
};