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Galaxy-Strike-Online/Galaxy-Strike-Online-main/GameServer/models/PlayerData.js

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const mongoose = require('mongoose');
const playerDataSchema = new mongoose.Schema({
userId: {
type: String,
required: true,
unique: true
},
username: {
type: String,
required: true
},
// Player stats
stats: {
level: { type: Number, default: 1 },
experience: { type: Number, default: 0 },
totalExperience: { type: Number, default: 0 },
credits: { type: Number, default: 1000 },
gems: { type: Number, default: 0 },
skillPoints: { type: Number, default: 0 },
totalKills: { type: Number, default: 0 },
dungeonsCleared: { type: Number, default: 0 },
questsCompleted: { type: Number, default: 0 },
playTime: { type: Number, default: 0 },
lastLogin: { type: Date, default: Date.now }
},
// Game systems data
inventory: {
items: [{ type: mongoose.Schema.Types.Mixed }],
maxSize: { type: Number, default: 50 }
},
ship: {
type: mongoose.Schema.Types.Mixed,
default: null
},
base: {
type: mongoose.Schema.Types.Mixed,
default: null
},
quests: {
active: [{ type: mongoose.Schema.Types.Mixed }],
completed: [{ type: String }]
},
skills: {
type: mongoose.Schema.Types.Mixed,
default: {}
},
idleSystem: {
type: mongoose.Schema.Types.Mixed,
default: {}
},
dungeonSystem: {
type: mongoose.Schema.Types.Mixed,
default: {}
},
crafting: {
type: mongoose.Schema.Types.Mixed,
default: {}
},
// Starbase customisation — wallpapers and room unlocks
starbase: {
type: mongoose.Schema.Types.Mixed,
default: {
wallpaper: null,
ownedWallpapers: [],
unlockedRooms: [],
}
},
// NPC Faction Reputation (GDD §15.3) — scale -2000 to +2000
reputation: { type: mongoose.Schema.Types.Mixed, default: null },
// Fleet missions (GDD §8.3)
fleetMissions: { type: mongoose.Schema.Types.Mixed, default: [] },
// Ship construction queue (GDD §7.4)
shipQueue: { type: mongoose.Schema.Types.Mixed, default: [] },
// Alliance membership (GDD §12)
allianceId: { type: String, default: null },
allianceTag: { type: String, default: null },
allianceName: { type: String, default: null },
allianceRank: { type: String, default: null },
// Core resources — Metal, Gas, Crystal, Energy Cells, Dark Matter (GDD §5)
resources: {
type: mongoose.Schema.Types.Mixed,
default: { metal: 500, gas: 200, crystal: 100, energyCells: 300, darkMatter: 0, lastTick: null }
},
// Building slots — { buildingId: { level, buildQueue: { startedAt, completesAt } | null } }
buildings: {
type: mongoose.Schema.Types.Mixed,
default: { command_center: { level: 1, buildQueue: null } }
},
// Galaxy map — explored sectors and home sector
exploredSectors: { type: [String], default: ['15_10'] },
homeSector: { type: String, default: '15_10' },
// Research progress
research: {
type: mongoose.Schema.Types.Mixed,
default: { completed: [], inProgress: null, effects: {} }
},
// Server-specific data
currentServerId: {
type: String,
default: null
},
lastServerJoin: {
type: Date,
default: null
},
totalPlayTime: {
type: Number,
default: 0
}
}, {
timestamps: true
});
// Indexes for performance
playerDataSchema.index({ username: 1 });
playerDataSchema.index({ 'stats.level': 1 });
// Note: userId field already has unique: true which creates an index automatically
// Methods
// GDD §3.2: XP_required(L) = 500 × L^1.65
function xpForLevel(level) { return Math.floor(500 * Math.pow(level, 1.65)); }
playerDataSchema.methods.addExperience = function(amount) {
this.stats.experience = (this.stats.experience || 0) + amount;
this.stats.totalExperience = (this.stats.totalExperience || 0) + amount;
// Level-up loop
let leveled = false;
while (this.stats.experience >= xpForLevel(this.stats.level + 1)) {
this.stats.experience -= xpForLevel(this.stats.level + 1);
this.stats.level += 1;
this.stats.skillPoints = (this.stats.skillPoints || 0) + 1; // +1 skill point per level
leveled = true;
}
this.stats.experienceToNextLevel = xpForLevel(this.stats.level + 1);
return { newXP: this.stats.experience, level: this.stats.level, leveled };
};
playerDataSchema.methods.addCredits = function(amount) {
this.stats.credits += amount;
return this.stats.credits;
};
playerDataSchema.methods.updatePlayTime = function() {
const sessionTime = Date.now() - (this.lastLogin || Date.now());
this.stats.playTime += sessionTime;
this.totalPlayTime += sessionTime;
this.lastLogin = new Date();
return sessionTime;
};
playerDataSchema.methods.joinServer = function(serverId) {
this.currentServerId = serverId;
this.lastServerJoin = new Date();
this.lastLogin = new Date();
};
playerDataSchema.methods.leaveServer = function() {
console.log('[PLAYER DATA] leaveServer called for:', this.username);
// Update play time before leaving
const sessionTime = Date.now() - (this.lastLogin || Date.now());
this.stats.playTime += sessionTime;
this.totalPlayTime += sessionTime;
this.lastLogin = new Date();
// Clear server association
this.currentServerId = null;
this.lastServerJoin = null;
console.log('[PLAYER DATA] Updated play time:', sessionTime, 'Total play time:', this.totalPlayTime);
return sessionTime;
};
module.exports = mongoose.model('PlayerData', playerDataSchema);