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Galaxy-Strike-Online/GameServer/routes/crafting.js
2026-01-24 21:39:56 -04:00

213 lines
4.3 KiB
JavaScript

const express = require('express');
const CraftingSystem = require('../systems/CraftingSystem');
const router = express.Router();
// Initialize crafting system
const craftingSystem = new CraftingSystem();
// Get all recipes
router.get('/recipes', async (req, res) => {
try {
const recipes = craftingSystem.getAllRecipes();
res.json({
success: true,
recipes
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get recipe by ID
router.get('/recipes/:id', async (req, res) => {
try {
const { id } = req.params;
const recipe = craftingSystem.getRecipe(id);
if (!recipe) {
return res.status(404).json({
success: false,
error: 'Recipe not found'
});
}
res.json({
success: true,
recipe
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get recipes by type
router.get('/recipes/type/:type', async (req, res) => {
try {
const { type } = req.params;
const recipes = craftingSystem.getRecipesByType(type);
res.json({
success: true,
recipes
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get player crafting data
router.get('/player/:userId', async (req, res) => {
try {
const { userId } = req.params;
const playerData = craftingSystem.getPlayerData(userId);
res.json({
success: true,
playerData
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Check if can craft
router.post('/can-craft/:userId/:recipeId', async (req, res) => {
try {
const { userId, recipeId } = req.params;
const { inventory } = req.body;
if (!inventory) {
return res.status(400).json({
success: false,
error: 'Inventory data required'
});
}
const canCraft = craftingSystem.canCraft(userId, recipeId, inventory);
res.json({
success: true,
canCraft
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Craft item
router.post('/craft/:userId/:recipeId', async (req, res) => {
try {
const { userId, recipeId } = req.params;
const { inventory } = req.body;
if (!inventory) {
return res.status(400).json({
success: false,
error: 'Inventory data required'
});
}
const result = await craftingSystem.craftItem(userId, recipeId, inventory);
res.json({
success: true,
result
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Learn recipe
router.post('/learn/:userId/:recipeId', async (req, res) => {
try {
const { userId, recipeId } = req.params;
const result = craftingSystem.learnRecipe(userId, recipeId);
res.json({
success: true,
result
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get player known recipes
router.get('/known/:userId', async (req, res) => {
try {
const { userId } = req.params;
const recipes = craftingSystem.getPlayerKnownRecipes(userId);
res.json({
success: true,
recipes
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get crafting stats
router.get('/stats/:userId', async (req, res) => {
try {
const { userId } = req.params;
const stats = craftingSystem.getCraftingStats(userId);
res.json({
success: true,
stats
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Discover recipe
router.post('/discover/:userId/:recipeId', async (req, res) => {
try {
const { userId, recipeId } = req.params;
const result = craftingSystem.discoverRecipe(userId, recipeId);
res.json({
success: true,
result
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
module.exports = router;