233 lines
4.6 KiB
JavaScript
233 lines
4.6 KiB
JavaScript
const express = require('express');
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const QuestSystem = require('../systems/QuestSystem');
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const router = express.Router();
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// Initialize quest system
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const questSystem = new QuestSystem();
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// Get all quests
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router.get('/', async (req, res) => {
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try {
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const quests = questSystem.getAllQuests();
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res.json({
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success: true,
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quests
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get quests by type
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router.get('/type/:type', async (req, res) => {
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try {
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const { type } = req.params;
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const quests = questSystem.getQuestsByType(type);
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res.json({
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success: true,
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quests
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get quests by difficulty
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router.get('/difficulty/:difficulty', async (req, res) => {
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try {
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const { difficulty } = req.params;
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const quests = questSystem.getQuestsByDifficulty(difficulty);
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res.json({
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success: true,
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quests
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get available quests for player
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router.get('/available/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const quests = questSystem.getAvailableQuests(userId);
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res.json({
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success: true,
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quests
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Start quest
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router.post('/start/:userId/:questId', async (req, res) => {
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try {
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const { userId, questId } = req.params;
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const result = questSystem.startQuest(userId, questId);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Update quest progress
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router.post('/progress/:userId/:questId', async (req, res) => {
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try {
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const { userId, questId } = req.params;
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const { progressUpdates } = req.body;
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if (!progressUpdates) {
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return res.status(400).json({
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success: false,
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error: 'Progress updates required'
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});
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}
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const result = questSystem.updateQuestProgress(userId, questId, progressUpdates);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Complete quest
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router.post('/complete/:userId/:questId', async (req, res) => {
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try {
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const { userId, questId } = req.params;
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const result = questSystem.completeQuest(userId, questId);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get player active quests
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router.get('/active/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const quests = questSystem.getPlayerActiveQuests(userId);
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res.json({
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success: true,
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quests
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get player completed quests
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router.get('/completed/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const quests = questSystem.getPlayerCompletedQuests(userId);
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res.json({
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success: true,
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quests
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get quest statistics
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router.get('/stats/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const stats = questSystem.getQuestStatistics(userId);
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res.json({
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success: true,
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stats
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Reset daily quests
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router.post('/reset/daily/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const result = questSystem.resetDailyQuests(userId);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Reset weekly quests
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router.post('/reset/weekly/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const result = questSystem.resetWeeklyQuests(userId);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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module.exports = router;
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