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Galaxy-Strike-Online/GameServer/routes/quests.js
2026-01-24 21:39:56 -04:00

233 lines
4.6 KiB
JavaScript

const express = require('express');
const QuestSystem = require('../systems/QuestSystem');
const router = express.Router();
// Initialize quest system
const questSystem = new QuestSystem();
// Get all quests
router.get('/', async (req, res) => {
try {
const quests = questSystem.getAllQuests();
res.json({
success: true,
quests
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get quests by type
router.get('/type/:type', async (req, res) => {
try {
const { type } = req.params;
const quests = questSystem.getQuestsByType(type);
res.json({
success: true,
quests
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get quests by difficulty
router.get('/difficulty/:difficulty', async (req, res) => {
try {
const { difficulty } = req.params;
const quests = questSystem.getQuestsByDifficulty(difficulty);
res.json({
success: true,
quests
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get available quests for player
router.get('/available/:userId', async (req, res) => {
try {
const { userId } = req.params;
const quests = questSystem.getAvailableQuests(userId);
res.json({
success: true,
quests
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Start quest
router.post('/start/:userId/:questId', async (req, res) => {
try {
const { userId, questId } = req.params;
const result = questSystem.startQuest(userId, questId);
res.json({
success: true,
result
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Update quest progress
router.post('/progress/:userId/:questId', async (req, res) => {
try {
const { userId, questId } = req.params;
const { progressUpdates } = req.body;
if (!progressUpdates) {
return res.status(400).json({
success: false,
error: 'Progress updates required'
});
}
const result = questSystem.updateQuestProgress(userId, questId, progressUpdates);
res.json({
success: true,
result
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Complete quest
router.post('/complete/:userId/:questId', async (req, res) => {
try {
const { userId, questId } = req.params;
const result = questSystem.completeQuest(userId, questId);
res.json({
success: true,
result
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get player active quests
router.get('/active/:userId', async (req, res) => {
try {
const { userId } = req.params;
const quests = questSystem.getPlayerActiveQuests(userId);
res.json({
success: true,
quests
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get player completed quests
router.get('/completed/:userId', async (req, res) => {
try {
const { userId } = req.params;
const quests = questSystem.getPlayerCompletedQuests(userId);
res.json({
success: true,
quests
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Get quest statistics
router.get('/stats/:userId', async (req, res) => {
try {
const { userId } = req.params;
const stats = questSystem.getQuestStatistics(userId);
res.json({
success: true,
stats
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Reset daily quests
router.post('/reset/daily/:userId', async (req, res) => {
try {
const { userId } = req.params;
const result = questSystem.resetDailyQuests(userId);
res.json({
success: true,
result
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
// Reset weekly quests
router.post('/reset/weekly/:userId', async (req, res) => {
try {
const { userId } = req.params;
const result = questSystem.resetWeeklyQuests(userId);
res.json({
success: true,
result
});
} catch (error) {
res.status(500).json({
success: false,
error: error.message
});
}
});
module.exports = router;