188 lines
3.8 KiB
JavaScript
188 lines
3.8 KiB
JavaScript
const express = require('express');
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const SkillSystem = require('../systems/SkillSystem');
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const router = express.Router();
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// Initialize skill system
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const skillSystem = new SkillSystem();
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// Get all skills
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router.get('/', async (req, res) => {
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try {
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const skills = skillSystem.getAllSkills();
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res.json({
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success: true,
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skills
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get skills by category
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router.get('/category/:category', async (req, res) => {
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try {
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const { category } = req.params;
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const skills = skillSystem.getSkillsByCategory(category);
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res.json({
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success: true,
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skills
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get player skills
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router.get('/player/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const skills = skillSystem.getPlayerSkills(userId);
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res.json({
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success: true,
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skills
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Add experience to skill
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router.post('/experience/:userId/:skillId', async (req, res) => {
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try {
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const { userId, skillId } = req.params;
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const { amount } = req.body;
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if (!amount || amount <= 0) {
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return res.status(400).json({
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success: false,
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error: 'Valid experience amount required'
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});
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}
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const result = skillSystem.addExperience(userId, skillId, amount);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Unlock skill
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router.post('/unlock/:userId/:skillId', async (req, res) => {
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try {
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const { userId, skillId } = req.params;
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const result = skillSystem.unlockSkill(userId, skillId);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get skill bonuses
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router.get('/bonuses/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const bonuses = skillSystem.getSkillBonuses(userId);
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res.json({
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success: true,
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bonuses
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Award skill points
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router.post('/points/award/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const { amount } = req.body;
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if (!amount || amount <= 0) {
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return res.status(400).json({
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success: false,
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error: 'Valid point amount required'
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});
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}
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const result = skillSystem.awardSkillPoints(userId, amount);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Allocate skill point
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router.post('/points/allocate/:userId/:skillId', async (req, res) => {
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try {
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const { userId, skillId } = req.params;
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const result = skillSystem.allocateSkillPoint(userId, skillId);
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res.json({
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success: true,
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result
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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// Get skill statistics
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router.get('/stats/:userId', async (req, res) => {
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try {
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const { userId } = req.params;
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const stats = skillSystem.getSkillStatistics(userId);
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res.json({
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success: true,
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stats
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});
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} catch (error) {
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res.status(500).json({
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success: false,
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error: error.message
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});
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}
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});
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module.exports = router;
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