Game-Server/API/scripts/createTestServer.js
2026-01-24 16:47:19 -04:00

68 lines
1.8 KiB
JavaScript

/**
* Create Test Server Script
* Adds a test server to the database for testing the server browser
*/
const mongoose = require('mongoose');
const GameServer = require('../models/GameServer');
require('dotenv').config();
async function createTestServer() {
try {
// Connect to database
await mongoose.connect(process.env.MONGODB_URI);
console.log('Connected to database');
// Check if test server already exists
const existingServer = await GameServer.findOne({ serverId: 'test_server_001' });
if (existingServer) {
console.log('Test server already exists, deleting it first...');
await GameServer.deleteOne({ serverId: 'test_server_001' });
}
// Create test server
const testServer = new GameServer({
serverId: 'test_server_001',
name: 'Test Server - Galaxy Strike',
type: 'public',
region: 'us-east',
maxPlayers: 10,
currentPlayers: 2,
owner: {
userId: 'test_user_001',
username: 'TestAdmin'
},
settings: {
description: 'A test server for Galaxy Strike Online',
tags: ['test', 'beginner', 'pve']
},
status: 'active',
gameServerUrl: 'https://api.korvarix.com'
});
await testServer.save();
console.log('Test server created successfully!');
console.log('Server details:', {
id: testServer.serverId,
name: testServer.name,
type: testServer.type,
region: testServer.region,
currentPlayers: testServer.currentPlayers,
maxPlayers: testServer.maxPlayers,
status: testServer.status
});
} catch (error) {
console.error('Error creating test server:', error);
} finally {
await mongoose.disconnect();
}
}
// Run the script
if (require.main === module) {
createTestServer();
}
module.exports = createTestServer;