Game-Server/Client/data/starbase-layout.json

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{
"_readme": [
"Galaxy Strike Online — Starbase World Layout",
"Edit this file to customize your starbase. Changes take effect next time you visit the Starbases tab.",
"",
"GRID",
" cols / rows : overall size of the world (min 8×8, max ~32×26 before performance drops)",
"",
"STYLE (global defaults — all optional hex strings)",
" wallColor / wallColorLeft / wallColorRight / wallColorTop",
" floorColorEven / floorColorOdd",
" doorColor / doorFrameColor",
"",
"WALLS — each entry draws a run of wall tiles",
" col, row : start position",
" span : number of tiles (default 1)",
" dir : 'h' horizontal | 'v' vertical",
" color / colorLeft / colorRight / colorTop : per-segment color overrides",
"",
"DOORS — walkable openings; panel slides up when player is adjacent",
" col, row : position",
" color : panel color override",
" frameColor : pillar/frame color override",
"",
"ROOMS — named regions; rendered as ghost labels + used for per-room wallpapers",
" id : unique string (used by the unlock / wallpaper system)",
" label : display text",
" bounds : { col, row, cols, rows }",
" unlock : item id required to unlock this room (omit = always open)",
" Locked rooms are filled with sealed-wall tiles and shown as 'LOCKED'",
"",
"PLAYER START",
" col, row : spawn tile (must be walkable floor)"
],
"name": "Starbase Alpha-7",
"grid": { "cols": 26, "rows": 20 },
"style": {
"wallColor": "#00d4ff",
"wallColorLeft": "#0c1626",
"wallColorRight": "#0a1220",
"wallColorTop": "#1a2840",
"floorColorEven": "#151c2e",
"floorColorOdd": "#111827",
"doorColor": "#00ffcc",
"doorFrameColor": "#00d4ff"
},
"walls": [
{ "col": 0, "row": 0, "span": 26, "dir": "h", "_": "top wall" },
{ "col": 0, "row": 19, "span": 26, "dir": "h", "_": "bottom wall" },
{ "col": 0, "row": 0, "span": 20, "dir": "v", "_": "left wall" },
{ "col": 25, "row": 0, "span": 20, "dir": "v", "_": "right wall" },
{ "col": 1, "row": 6, "span": 24, "dir": "h", "_": "main hall separator",
"color": "#00d4ff", "colorLeft": "#0d1a2e", "colorRight": "#0a1525", "colorTop": "#182a42" },
{ "col": 7, "row": 7, "span": 13, "dir": "v", "_": "left inner wall" },
{ "col": 17, "row": 7, "span": 2, "dir": "v", "_": "right stub top" },
{ "col": 17, "row": 10, "span": 10, "dir": "v", "_": "right stub bottom",
"color": "#4488ff", "colorLeft": "#0a1830", "colorRight": "#080e20", "colorTop": "#102040" },
{ "col": 7, "row": 13, "span": 10, "dir": "h", "_": "operations divider",
"color": "#ff00ff", "colorLeft": "#1a0a20", "colorRight": "#120616", "colorTop": "#200a30" },
{ "col": 17, "row": 13, "span": 6, "dir": "h", "_": "vault corridor wall",
"color": "#ffcc00", "colorLeft": "#1a1200", "colorRight": "#140e00", "colorTop": "#221800" }
],
"doors": [
{ "col": 13, "row": 6, "dir": "h", "_": "main hall → command centre" },
{ "col": 17, "row": 6, "dir": "h", "color": "#4488ff", "frameColor": "#0066ff", "_": "main hall → right wing" },
{ "col": 7, "row": 10, "dir": "v", "_": "left wing ↔ command centre" },
{ "col": 17, "row": 9, "dir": "v", "color": "#ff88ff", "frameColor": "#cc44cc", "_": "command centre ↔ right wing" },
{ "col": 7, "row": 15, "dir": "v", "_": "left wing → operations" },
{ "col": 13, "row": 13, "dir": "h", "color": "#ff00ff", "frameColor": "#cc00cc", "_": "command centre → operations" },
{ "col": 20, "row": 13, "dir": "h", "color": "#ffcc00", "frameColor": "#ddaa00", "_": "right wing → vault corridor" }
],
"rooms": [
{
"id": "main_hall",
"label": "Main Hall",
"bounds": { "col": 1, "row": 1, "cols": 24, "rows": 5 }
},
{
"id": "left_wing",
"label": "Armory Wing",
"bounds": { "col": 1, "row": 7, "cols": 6, "rows": 12 },
"unlock": "room_armory"
},
{
"id": "command_centre",
"label": "Command Centre",
"bounds": { "col": 8, "row": 7, "cols": 9, "rows": 6 }
},
{
"id": "right_wing",
"label": "Research Lab",
"bounds": { "col": 18, "row": 7, "cols": 7, "rows": 6 },
"unlock": "room_research_lab"
},
{
"id": "operations",
"label": "Operations Centre",
"bounds": { "col": 8, "row": 14, "cols": 9, "rows": 5 },
"unlock": "room_operations"
},
{
"id": "commanders_vault",
"label": "Commander's Vault",
"bounds": { "col": 18, "row": 14, "cols": 7, "rows": 5 },
"unlock": "room_vault"
}
],
"playerStart": { "col": 13, "row": 3 }
}