Game-Server/GameServer/models/PlayerData.js
2026-03-11 00:32:45 -03:00

204 lines
5.9 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

const mongoose = require('mongoose');
const playerDataSchema = new mongoose.Schema({
userId: {
type: String,
required: true,
unique: true
},
username: {
type: String,
required: true
},
// Player stats
stats: {
level: { type: Number, default: 1 },
experience: { type: Number, default: 0 },
totalExperience: { type: Number, default: 0 },
credits: { type: Number, default: 1000 },
gems: { type: Number, default: 0 },
skillPoints: { type: Number, default: 0 },
totalKills: { type: Number, default: 0 },
dungeonsCleared: { type: Number, default: 0 },
questsCompleted: { type: Number, default: 0 },
playTime: { type: Number, default: 0 },
lastLogin: { type: Date, default: Date.now }
},
// Game systems data
inventory: {
items: [{ type: mongoose.Schema.Types.Mixed }],
maxSize: { type: Number, default: 50 }
},
ship: {
type: mongoose.Schema.Types.Mixed,
default: null
},
base: {
type: mongoose.Schema.Types.Mixed,
default: null
},
quests: {
active: [{ type: mongoose.Schema.Types.Mixed }],
completed: [{ type: String }]
},
skills: {
type: mongoose.Schema.Types.Mixed,
default: {}
},
idleSystem: {
type: mongoose.Schema.Types.Mixed,
default: {}
},
dungeonSystem: {
type: mongoose.Schema.Types.Mixed,
default: {}
},
crafting: {
type: mongoose.Schema.Types.Mixed,
default: {}
},
// Starbase customisation — wallpapers and room unlocks
starbase: {
type: mongoose.Schema.Types.Mixed,
default: {
wallpaper: null,
ownedWallpapers: [],
unlockedRooms: [],
}
},
// NPC Faction Reputation (GDD §15.3) — scale -2000 to +2000
reputation: { type: mongoose.Schema.Types.Mixed, default: null },
// Fleet missions (GDD §8.3)
fleetMissions: { type: mongoose.Schema.Types.Mixed, default: [] },
// Ship construction queue (GDD §7.4)
shipQueue: { type: mongoose.Schema.Types.Mixed, default: [] },
// Alliance membership (GDD §12)
allianceId: { type: String, default: null },
allianceTag: { type: String, default: null },
allianceName: { type: String, default: null },
allianceRank: { type: String, default: null },
// Core resources — Metal, Gas, Crystal, Energy Cells, Dark Matter (GDD §5)
resources: {
type: mongoose.Schema.Types.Mixed,
default: { metal: 500, gas: 200, crystal: 100, energyCells: 300, darkMatter: 0, lastTick: null }
},
// Building slots — { buildingId: { level, buildQueue: { startedAt, completesAt } | null } }
buildings: {
type: mongoose.Schema.Types.Mixed,
default: { command_center: { level: 1, buildQueue: null } }
},
// Galaxy map — explored sectors and home sector
exploredSectors: { type: [String], default: ['15_10'] },
homeSector: { type: String, default: '15_10' },
// Research progress
research: {
type: mongoose.Schema.Types.Mixed,
default: { completed: [], inProgress: null, effects: {} }
},
// Server-specific data
currentServerId: {
type: String,
default: null
},
lastServerJoin: {
type: Date,
default: null
},
totalPlayTime: {
type: Number,
default: 0
},
// PvP Ranked (GDD Phase 3)
pvp: {
type: mongoose.Schema.Types.Mixed,
default: {
rating: 1000, // ELO-style starting rating
wins: 0,
losses: 0,
winStreak: 0,
bestStreak: 0,
seasonRating: 1000,
lastRankedAt: null,
tier: 'bronze', // bronze / silver / gold / platinum / diamond
history: [] // last 50 match records
}
},
// Raid participation (GDD Phase 3)
raids: {
type: mongoose.Schema.Types.Mixed,
default: { completed: [], weeklyDone: false, monthlyBossDone: false, totalRaids: 0 }
}
}, {
timestamps: true
});
// Indexes for performance
playerDataSchema.index({ username: 1 });
playerDataSchema.index({ 'stats.level': 1 });
// Note: userId field already has unique: true which creates an index automatically
// Methods
// GDD §3.2: XP_required(L) = 500 × L^1.65
function xpForLevel(level) { return Math.floor(500 * Math.pow(level, 1.65)); }
playerDataSchema.methods.addExperience = function(amount) {
this.stats.experience = (this.stats.experience || 0) + amount;
this.stats.totalExperience = (this.stats.totalExperience || 0) + amount;
// Level-up loop
let leveled = false;
while (this.stats.experience >= xpForLevel(this.stats.level + 1)) {
this.stats.experience -= xpForLevel(this.stats.level + 1);
this.stats.level += 1;
this.stats.skillPoints = (this.stats.skillPoints || 0) + 1; // +1 skill point per level
leveled = true;
}
this.stats.experienceToNextLevel = xpForLevel(this.stats.level + 1);
return { newXP: this.stats.experience, level: this.stats.level, leveled };
};
playerDataSchema.methods.addCredits = function(amount) {
this.stats.credits += amount;
return this.stats.credits;
};
playerDataSchema.methods.updatePlayTime = function() {
const sessionTime = Date.now() - (this.lastLogin || Date.now());
this.stats.playTime += sessionTime;
this.totalPlayTime += sessionTime;
this.lastLogin = new Date();
return sessionTime;
};
playerDataSchema.methods.joinServer = function(serverId) {
this.currentServerId = serverId;
this.lastServerJoin = new Date();
this.lastLogin = new Date();
};
playerDataSchema.methods.leaveServer = function() {
console.log('[PLAYER DATA] leaveServer called for:', this.username);
// Update play time before leaving
const sessionTime = Date.now() - (this.lastLogin || Date.now());
this.stats.playTime += sessionTime;
this.totalPlayTime += sessionTime;
this.lastLogin = new Date();
// Clear server association
this.currentServerId = null;
this.lastServerJoin = null;
console.log('[PLAYER DATA] Updated play time:', sessionTime, 'Total play time:', this.totalPlayTime);
return sessionTime;
};
module.exports = mongoose.model('PlayerData', playerDataSchema);